Let the Games Begin Part 3

Thursday, February 6, 2014 3 comments

Duella in umbra,

I have been getting a lot of interest in the Parasol Duelling rules I posted recently.
In fact we will be holding our first public demo this weekend at an event in Calgary called:
Well, Basil My Rathbone - Classic Movie and Performance Series
This week's movie is The Time Machine and we will be putting on several  Steampunk displays which will include a demo of Parasol Duelling. I'm hoping to get  more feedback to enable some fine tuning so that we can actually have competitions later in the year.


So since this seems to have struck a cord in the Steampunk community I thought I would have a bit of fun with some alternate history.  What would it be like if Parasol Duelling had actually been a real thing in Victorian England?  What follows is some faux academic analysis of the mysterious Victorian Parasol Duelling.

I hope you enjoy it.
Keep your sightglass full, your firebox trimmed and your water iced.
KJ

The Rules for Parasol Duelling are here.

Duella in umbra
(Dueling in the shade)

Ed: After the publication of the Victorian era Parasol Duelling rules in our most recent edition of the Neo-Victorian Chronicle there has been much discussion amongst scholars and historians about the historical provenance of the rules. Many notable historians of the period have stated outright that the rules are likely a hoax, that no such formalized rules existed,and that the storied exploits of famous Parasol Duelists were simply children's stories and nothing more. Others have taken a calmer "wait and see" approach suggesting that if the rules are legitimate and can be further documented then they would indeed explain several odd features of the late Victorian era. 

Even though I am quite sure the rules themselves are authentic, in that they were written in Victorian times, I have not myself been convinced that they represent a real competition style. That is, I was not convinced until I received the following long and detailed letter from Professor Lackstone Merrywilson of the Neo-Victorian studies department at Mintercommon College outside Oxford. Professor Merrywilson's letter was stunning in its implications for the historical context of the Rules themselves and does shed some significant light on the practice of Parasol Dueling during the reign of Queen Victoria.
 

 I will let the good professor's letter speak for itself.


Dear Mr Jepson
I was most interested to read your article concerning the Parasol Duelling Rules of Queen Victoria. This is an area of particular interest to me and one on which I have spent much of my time in recent years. I also followed with some interest the debates amongst our academic fellows in which the Rules seem to have taken on the form of a phantom, a historical Loch Ness monster as it were.

Parasol Duelling, far from being a phantom, was a major form of Ladies entertainment. Much prestige attended on the duels and many famous duellists, whose names live on today in the children's stories, were feted, and attained significant social standing on their own from their exertions on the field of honour. Of all this I am certain, though as you are no doubt aware, this is not the orthodox opinion amongst our fellow historians. The reason that is so has to do with one of the great erasures of history.

Parasol Duelling as a sport and specifically a Ladies Sport has been erased from the public memory, erased as surely as Pompeii was erased by Vesuvius in 79 AD. But even the most perfect erasure leaves a mark, a sign that something was there before. Hints, little pieces of out of place information, even the children's stories themselves, all serve to point to that which has been lost.

If you recall the paper my colleagues and I presented, at the Victorian Historical Pastimes Conference three years ago, you will remember that we postulated that the main reason for the paucity of information on Parasol Duelling was that after the death of Queen Victoria there was a social backlash against it simply because it was a strictly Female Sport and at that time the social mores were swinging towards a more Male oriented culture with respect to public competitions. The tragedy of the First World War also helped to finally obliterate any remaining vestiges of the sport because of its association with the hated Hun and the resulting post war anti-continental feelings.

We based these conclusions on a compilation of news paper articles, court documents and the deeds and leases of the Duelling Schools themselves. By the end of the period many of these once famous schools had been converted to taverns, and in some cases bawdy houses, in order to pay the bills. As such they often ran afoul of the increasingly stringent social and legal framework that was coming into force after the old Queen's death. As we showed in our paper the common elements of all these documents do indeed show the shadow of Parasol Duelling from earlier in Victoria's reign.

Since the presentation of our paper I have come across a document that finally lays to rest any concerns regarding the historical provenance of the rules and of Parasol Duelling itself!  I am in the process of preparing a paper with other members of our faculty, for peer review and presentation at next years conference. But I have my fellow author's permission, in light of the controversy your article has aroused, to release some of the information from our paper in hopes that more eyes will be able to see the truth and historical veracity of Parasol Duelling. 

The document is entitled simply "Duella in umbra" which translates from the latin as "Duelling in the Shade".
Those who study children's literature will immediately recognize the title as being one of the lines of the rhyming song included in the "Adventures of Two Parasol Mary", by Algernon Oakham. This book is often pointed to by scholars as being the origin of the legends of the Parasol Duel.

The author of "Duella in umbra" however is none other than Maxwell MacDonald-Smythe himself!  
The manuscript was found amongst some stored boxes of documents rescued from the archives of an old airship hanger in Portsmouth that had been badly damaged during World War Two.  The document looks to be the final draft that had been sent to a publishing house to be produced as a book.

There are no extant copies of the book that we are aware of, so whether or not it was actually published is unclear. The copy of the rules that you published in the Chronicle is word for word the rules included in the manuscript!  This implies that at least one other copy of the manuscript exists and perhaps the book itself may survive somewhere. 

The manuscript is a history of Parsol Duelling, it documents the arrival of Parasol Duelling in England with a lady in the household of Prince Albert in 1840. How as it gained popularity the young Queen was apalled at the loss of parasols and the injuries sustained by Ladies of all classes in duels that were little more than brawls with parasols used as fragile clubs. MacDonald-Smythe also documents in meticulous detail the various schools that had sprung up in England and, as she became an accomplished Duelist in her own right, the desire of the Queen to organize and formalize the competitions between them.

It is in this manuscript that we see for the first time the formalizing of the Rules with the Brandenburg Variations, and the subsequent massive increase in popularity of Parasol Duelling at all levels of society.

MacDonald-Smythe also documents the rise of the Street Duel and how this form of informal duel eventually made its way into the organized competitions held every year at Wembley.

Now it must be said that MacDonald-Smythe is writing near the end of Victoria's Reign at a time when more conservative elements in English society were beginning to put constraints on the freedom of Ladies to partake in such open female only competitions.

In one revealing passage he laments the passing of the "Flirtation" trials that had been such a popular feature of Parasol Duelling competitions in previous years.

Rest assured that with the "Duella in umbra" we have an eye witness guide to the world of Parasol Dueling.
It is not a hoax or a bunch of children's stories, but rather a social phenomenon that had major effects on the role of women in Victorian society.  That it could be so thoroughly erased from the memory and social records of England is a subject worthy of further study and we intend to touch upon that in our paper.

I hope that this note has given you courage to continue your work and we would be happy to assist and collaborate with you in studying this fascinating period of English history.

Yours Sincerely

Lackstone Merrywilson
Professor Neo-Victorian Studies
Mintercommon College
Oxford




Ironclads in Action

Monday, January 20, 2014 0 comments

Iron monsters!

An interesting read covers every engagement involving ironclads from Hampton Roads to the Bombardment of Alexandria.

Filled with maps, reports, and detailed summaries of the actions and vessels involved. 
I found lots of information here that I have not found anywhere else, and at 920 pages in two volumes it would be a weighty tome in paper.

Highly recommended for any fans of this fascinating period of Naval history.

Available in PDF and ebook formats from the Internet archive here:
Volume 1
https://ia700308.us.archive.org/20/items/ironcladsinacti00wilsgoog/ironcladsinacti00wilsgoog.pdf

Volume 2
https://ia600308.us.archive.org/13/items/ironcladsinactio02wilsuoft/ironcladsinactio02wilsuoft.pdf

Title
Ironclads in Action
A Sketch of Naval Warfare
1855-1895

Author 
Wilson, Herbert Wrigley, 1866-1940

Publisher 
London, S. Low, Marston and company

Date
1896

Let the Games Begin Part 2

Sunday, January 19, 2014 5 comments

The Parasol Duel Rules!

Update September 26 2014
The first World Championships in modern times was held at Beakerhead in Calgary on September 13, 2014.
Read the report of the First World Championships here! 


The label Parasol Duelling will get you all my posts on this new and exciting sport!
For a Faux Academic piece on Parasol Duelling check out this recent post.
Here is another Historical piece this time Parasol Duelling in Prussia!
This piece is a wonderful description of a fatal duel fought under the Infamous Hungarian Imperial Rules.

Previously I wrote about coming up with some Steampunk Sports.
I have completed my Parasol Duelling Rules and have posted them below.
Take a look and let me know what you think.
We have experimented a bit with the "figures" used and they do seem to be workable, the timing is tight enough to make it a challenge. At least it is a challenge for me, all you Ladies out there who are experts at handling a parasol probably won't have too much trouble.
I have worded it in the semi archaic style of the Tea Duelling rules.
If you try them out please let me know how it goes.
Comments, suggestions and critiques are welcome!

Keep your sightglass full, your firebox trimmed and your water iced.
KJ




Parasol Duelling
Jan 18’ 14
By Maxwell MacDonald-Smythe
aka Kevin Jepson
The ancient and honourable art of Parasol Duelling has gained a bad reputation in recent years. This is mostly due to the importation of the more violent and aggressive forms of the Hungarian Imperial Rules, much favoured by Ladies of the Lower Classes. There have been many cases of contusions, broken bones, many lost fingernails, and an unconscionable loss of fine parasols. In one celebrated case, this violent form of duel has resulted in the death of one of the participants by concussion.
Her Majesty recognizes the long and honourable history of Ladies participating in this noble trial of arms and desires that her subjects continue to participate, but in a safe and honourable manner.
Her Majesty has therefore decreed that within the Empire, Parasol Duelling will be conducted using the following rules which do not permit physical damage to the participants. These rules are known as the Brandenburg Variations on the Hanoverian Parasol Duelling Rules.
The Hanoverian Parasol duelling rules permitted:
Plain cuffs and Lace parasols
Minimal Ankling, that is
showing ones ankles as a distraction technique.
Minimal contact!
Note that generally no Doctor, also known as an umpire, was present.

The Brandenburg Variation on these rules
(The only style permitted by Queens Regulations in Her Majesty's Dominions)
Similar to the above except that:
1. ABSOLUTELY NO CONTACT IS PERMITTED.
2
. No ankling is permitted (except as noted during competition).
These are enforced through the use of the initial two paces.
The three Parasol Duel "Figures" are:
1) The Plant- Parasol is held point down to the ground at the side of the player
2) The Twirl- Parasol is opened and placed across, but not touching, the shoulder and twirled.
3) The Snub- Parasol is held pointing towards the opponent and opened. The parasol must be closed before being opened again or the result is a "hanging snub" and cannot be counted as a completed figure.
The Figure Rules
These are used to determine the outcome of a round and are similar to the street urchins game of Rock, Paper, Scissors.
Plant = Rock
Twirl = Paper
Snub = Scissors
Plant > Snub
Twirl > Plant
Snub > Twirl
All Duels consist of the following proceedings:
1) Opponents stand back to back, parasols held with one hand on the handle and the other 1/3 of the way from the top around the closed parasol.
2) The parasol is held across the body at a comfortable angle that must not exceed 60 degrees from the horizontal.
3) The Doctor will ascertain if the opponents are ready.
4) On receiving an affirmative reply from both opponents, the Doctor counts One! Two!.
5) Each opponent takes one step forward for each count.
6) After the second pace the opponents turn to face each other.
7) The Doctor begins to count out loud to five and then calls out loudly "Hold!"
8) During the counting the opponents try out various figures in an attempt to beat the other person at the point the hold is called.
9) After the completed count and the hold being called, the opponents must stand perfectly still and not move from their positions on pain of forfeiture.
10) If both opponents have a completed figure the round is concluded and the winner is declared by the figure rules.
11) Should one of the opponents not have a complete figure at the hold, the combat is decided in favour of the completed figure regardless of which figure it is.
12) Should neither opponent have a completed figure, or the figures are the same, the round is considered a draw and will be re-done.
 
The Types of Parasol Duel under the Brandenburg Variation of the Hanoverian Rules

Let the Games Begin Part 1

Thursday, January 16, 2014 2 comments

Games!

Everybody likes games and competitions, after all sports drive much of today's mainstream entertainment.
Next month in fact, we will again be witness to a massive smorgasbord of winter sports during the Winter Olympics in  Sochi Russia.

So that got me thinking about Steampunk games and sports. There are not a lot of them out there frankly. Recently there has been interest in Tea Duelling in our area which is fun. The Honourable Association of Tea Duellists publish a lovely set of rules available at their website here. And while this is certainly a fine way to pass an evening or afternoon, I was thinking that we need something grander to sink our teeth into, so to speak.

Then I remembered an incident at the Beakerhead festival in Calgary this last September. There was a good representation of Calgary Steampunks involved in adding some classy colour to the event and during one afternoon along the major downtown mall two lovely Ladies got into a duel!

What rules and etiquette applies to this I wondered?
Perhaps this is something that could become a "sport" with competitions and skills and stories to go along with it.

A Steampunk Sport and a fine Lady like one at that!

I have been working on a draft set of rules for Parasol Duelling.  I still need to do some actual experiments to make sure it is workable, fun, and safe for Ladies and Parasols both of course.  But once I have a workable scheme I will publish the rules here so others can try them out too.

Who knows, maybe sometime in the future there could be a World Championship Parasol Duelling competition at a major Steampunk event!

Stay tuned for more developments as they occur.

Keep your sightglass full, your firebox trimmed and your water iced.
KJ

The Mysterious Explorations of Jasper Morello

Sunday, December 22, 2013 0 comments

Adventure!

This is a fantastic little Steampunk film.

Enjoy!

Keep your sightglass full, your firebox trimmed and your water iced.
KJ

On Role Playing

Saturday, November 30, 2013 1 comments

What is it about Steampunk...

That makes us want to actually experience all the gadgets and wonderful alternate history for real?
Is it the gadgets, the fearsome weapons and monsters, the complexity of clockwork mechanisms, the power of steam, the elegance of a beribboned bustle, the intriguing glimpse of a lace edged corset?

As you know, if you have been following my posts on Airship design, I am a member of a role playing group that is the crew and passengers of an exotic airship in the service of her Imperial Majesty Queen Victoria.

According to Wikipedia:

A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Our group is not a game in the sense of the last line of that quote, rather it is a shared storyline that we are participants in. The story gives our characters a common history, and a chance to play in the alternate world we have created. We have created a complex story with intrigue, action, boredom, danger, humour, travel, and good companionship.  The main purpose of the group is really to have fun with a set of Steampunk characters. Since we all enjoy the costuming and gadgets that Steampunk is famous for, we also have a chance to wear our characters "out in public" so to speak.

Now having a group of like minded people building gadgets and sewing costumes is certainly not new or unique. In fact there are many airship crews, military units, expeditions, and such like out there. The Neo-Victorian world is a world of exploration and adventure after all.

Here are three things our group does that we find helps to increase our enjoyment.

First thing is the "Story" of course.

Originally the group was simply the crew of an airship, with a minimal setting in which to place our characters mostly for costuming purposes. Eventually people began to add back stories to their characters. Since we wanted to share the world, we tried to place the back stories in a common context. That meant that we needed to settle some details of the world so that we all knew where and when our characters were supposed to be.

This was surprisingly hard to do, we didn't want to be too detailed in respect to the alternate history in which our characters lived (mainly because we couldn't agree!) and because we didn't want to be too limiting. We eventually settled on not having a specific date but rather that we would simply be "sometime" in the late 19th c. with Queen Victoria still ruling the vast British Empire. We decided that there were some changes from real history to liven things up. For example the South won the Civil War and North America consists of five countries. The Union, the Confederacy, Texas, the British Colony of Canada and the Spanish provinces of Mexico and California.

The Royal Navy now has an Airship component of which our airship is a part. The military side of our world is that of the Victorian Royal Navy and Army.  The civil world is pretty much that of the Neo-Victorian Steampunk worlds we all know and love.

So far so good.

When we weren't getting together for drinks in our costumes we all hung out online, and it was a natural extension to roleplay interactions between the characters. As time went on it became apparent that as we did so a story line began to develop too. A realtime history began to appear recorded in the conversations and roleplay.

One of us suggested that, since we were an airship crew, why not have the airship arrive somewhere and then we could get together in costume as if we were actually at that place. So when we went to London we went to see "Gaslight" and when we went to Venice we had dinner in an Italian restaurant before going to see Gilbert and Sullivan's "Gondoliers". Of course it helped to have the story follow along with reasons for being in these places.

My wife is a mystery writer as well as a member of our group and she volunteered to keep track of the story and help to move it along. Essentially she became what in a normal RPG is known as the Dungeon Master.  We have had some really interesting twists and turns in the story which has seen our crew involved in corporate intrigues, spies, sabotage, battles, and storms.

Not everyone in the group participates in the online roleplay which is fine because really the roleplay is just adding colour to our character's shared history.

Second thing is the "Technology".

We are an airship crew and consequently the airship itself becomes a major character in the story.
My Practical Airship Design posts cover how I see our fine ship, being her Chief Engineer and all.  But this is an alternate history and a Steampunk one so our airship isn't the only exotic technology we have to play with.

Personally I like Steampunk tech to be close to real tech (see my first article on Airship Design) but not  everybody in the group thinks like that of course.

The trick is to make the technologies "appropriate" to the world, so for example we have complex semi intelligent machines but they appear to be clockwork driven mechanisms. Fiendishly complex but still clockwork. If someone wants to add a new piece of tech we try to decide how it fits in, because the nature of our roleplay means once introduced it becomes part of the world. So far nearly everything has fit, mechanical rats, ornithopters, mechanical augmentation, and even "brass bound blasters" for our detachment of Royal Airship Marines.

Third is Non Player Characters (NPCs)

This has turned out to be one of the most interesting aspects of our story, because not all our members are active in the roleplay, often it is necessary to have other characters involved in the action. What is a crew without crew members? So we have added NPCs as other members of the crew and other people in the World that can help to move the story along. For example as Chief Engineer I have a "Black Gang", as the engine room crew of a Victorian Royal Navy ship was known, of six men each slightly different characters useful as other points of view from my main character. When used judiciously the NPCs can really help to flesh out the action, and keep the story moving even if most of the other members are busy doing real life things.

Plus if a "Red Shirt" is ever needed...

These three elements, a real time story, appropriate technology, and NPCs, have really helped to add life and colour to the shared story that our characters inhabit. When we do get together in our costumed finery we have a shared history of adventures, dangers, excitement and travel.

And a finer bunch of shipmates a man could not hope for.


Keep your sight glass full, your fiebox trimmed and your water iced.
KJ

World of Steam coming soon!

Thursday, November 14, 2013 0 comments

This is going to be fantastic!

Update Nov 20, 2013!
This is fantastic!
First episode is out.



Enjoy!



This series starts shortly so keep an eye out.
Details here:
The World of Steam

Ignore the stupid cover photo it should look like this:





Keep your sightglass full, your firebox trimmed and your water iced.
KJ

About Gears, Goggles, and Steam oh My!

Here I collect interesting bits of information related to the world of Steampunk.

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